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Wow show numbers on health bar: How to customize your interface and status text



This screenshot below is taken with zero addons active. Is there someone out there who has an idea of what causes that green and blue bar to show up in the middle of my screen after casting? I have tried turning off individual addons with no change as well as turning off all addons and reloading the UI.




wow show numbers on health bar




I'm not sure if this is a limitation to classic, but i cannot see the exact health numbers of enemies. even if i have that set in the frame, it only shows 100/100 for a mob that has full health. Once i start doing damage, the 100/100 goes down as if it were percentage, but i made sure to show exact number of health.


This should be renamed to Show Performance Stats, as it shows every bit of performance detailed info in the upper left and upper right corners. It also displays a basic clock in the upper left, which displays your current time in 24-hour format.


There are two important totals concerning your health -- your maximum health and your current health. Your maximum health represents just how much of a punishment you can take, and is often the number players are referring to when they talk about health. How your current health compares to that is usually more important to the solo adventurer or the healer of a party.


The amount of (maximum) health your character has is determined by a few factors, but the most important among them are class, level, and stamina. Some classes naturally have higher health totals, but all classes receive an additional 10 health per point of stamina. This makes stamina a very important attribute in PvP.


The green bar next to your character portrait shows how much of your maximum health you have currently. Mousing over the health bar or opening the character window will display exact numbers, and your interface can be configured to display this automatically. Most healers need to use custom interfaces to see the health of all the members of a raid.


For common security measures, you may want to display only the last few digits of a Social Security number and replace the rest of the digits with zeros or other characters. You can do this by using a formula that includes the CONCATENATE and RIGHT functions. This procedure assumes that the complete Social Security numbers are located in one column and that you have a second column where you will display only the last few digits of the Social Security numbers.


Health (also called hit points or HP) is the total amount of damage your character or pet can take before you die. You can see your percent of health remaining and the value of total health by hovering over the green bar.


The remaining duration on a buff or debuff is shown below the icon. In the image, the debuff shows 34 seconds remaining while both buffs have no time which means they do not expire. If you ever see an icon in this area and are not sure what it does, you can hover over it to see the buff/debuff name and effect.


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The action bar shows you which spell(s) your character can use and how long you need to wait to use them again. The time you wait between using a spell is called cooldown. If your spell is on cooldown, the colorful icon will be covered in a grey overlay which moves clockwise until the spell is ready to use again. By default, your action bar has 12 spaces. That should be enough to get started, but you will want to add more eventually. You can do that by accessing the settings in the game menu (which we will talk about next).if(typeof ez_ad_units != 'undefined')ez_ad_units.push([[300,250],'arcaneintellect_com-mobile-leaderboard-1','ezslot_22',163,'0','0']);__ez_fad_position('div-gpt-ad-arcaneintellect_com-mobile-leaderboard-1-0');


The compass, also known as radar, is part of the user interface that displays a general map of the location of allies and foes in relation to the player within eyesight. The compass shows cardinal directions, but always centers itself relative to the player.


If a quest is selected in the quest log, the location of the quest objective will show as a green starburst on your compass. If the objective is not within the compass range, a green arrow will appear in the general direction of that objective.


The health bars in the party window and target display will display an empty health bar for dead allies. Unlike a player's own character health bar and hero's health bar, the health bar in the party window, Minion List, and target display doesn't display a numeric value nor pips, but it does display the following effects:


The menu button pops-up a list of various dialogs that you can select to perform certain functions or customize the game interface. The selections presented show an icon for the item (which can be dragged onto the screen for instant access later), the name of the menu selection, and the hot key for that selection. To remove the easy access buttons drag them back over the Menu button in the bottom left of the screen and release.


The party window gives a visual representation of the party's condition. It displays health bars for party members, animal companions and some quest and mission allies. The red bars represent the allies' or party members' health. A disconnected player will have its health bar greyed out. The names of allies will change from white to gray when they are outside the party area of your player character (except dead allies, since their names are already displayed in gray).


To the left of each player's name, you will find a dropdown that displays "Ready" or "Not Ready." This is a quick way for groups of players to ensure that everyone is ready to leave before zoning or entering missions. It will only show if somebody is ready, it will not display the red crossed out circle next to their name. In order to avoid griefing issues, the game will not prevent the party from proceeding even though players have set themselves as "Not Ready."


The performance monitor is a small dot in the lower right of the screen and shows the FPS (frames per second), ping times, and the Server IP address when you you hover your mouse over it. A low ping generally means better performance and less lag, since it is the time it takes to relay information from the server to your computer. The server IP address is also listed.


The skill bar is a part of the user interface that displays skill icons of the skills currently equipped. The skill slots are numbered from 1 to 8, and can be activated by either clicking directly on the desired skill, or (at default settings) pressing the corresponding number on the keyboard. If no skill is equipped in a slot, it will be shown as a blank. Skills that are being used or queued will pulse.


The damage monitor displays the source of damage a player received in the last moments in the form of skill icons and skill names. A number shows the number of times a player has received damage from that source. The icons are normally displayed for a specific time if the player does not receive damage from the same source again. If the player dies, the damage monitor will be frozen until the player is resurrected. Note that the source of damage received from non-skills are not shown, however the source of damage received from vampiric weapon modifications are shown in the damage monitor with a vampiric damage icon, even though it isn't classified as a type of damage.


The target display shows the name of whatever interactive object, creature, bundle or item the player currently has selected as a target. If targeting a creature, it will also show sometimes profession(s) and always level of the target before the name, as well as turning the display box into the target's health bar. Unlike other health bars, the target display health bar also displays your Assassin attack chain (the lead, off-hand, or dual attack icon will be displayed on the health bar and is only visible to the player that initiated the attack chain on the target).


The skill monitor shows the usage of skills by the current target. It displays the skill's icon as well as a bar that fills upon activation of a skill. During activation, this bar is shown in green color. It will turn yellow upon completion or purple if the skill is interrupted.


This panel appears only in outposts. It is usually located in the upper left hand corner and shows what district you are currently in. Districts are the equivalents to what many other MMORPGs call 'channel'. You can freely change between districts by clicking on the panel and selecting the district you would like to go to. Note that you will leave your party if you have one currently, just as if you are map traveling to another outpost.


When you click the panel, it will give you quick access to all districts of the same language and the international district. To change into districts with different languages, select "More Options...". A window with three drop-down-lists will appear in the middle of your screen. The first panel showing the server, the second one for the language and the third one to select which district of that language you want to travel to. 2ff7e9595c


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